Moshpit Studio editor with the Gallery study scene: a timber-roofed gallery with black-and-white canvases and an orange block sculpture in the viewport, the scene hierarchy and transform panel on the right, and Prepare, Experience, and Deliver in the top bar

Turn static 3DGS scans into immersive web products

Moshpit Studio

Moshpit Studio turns 3D Gaussian splat scans into places people can walk through in a browser. I lead the engineering team that builds it: the editor, the viewer, and the embeds that put a scene on any website.

Visit moshpit.studio
Lead engineer · Moshpit · Lahore

StudioThe same capture inside the editor, ready to grade, animate, and publish.

About Moshpit Studio

Moshpit Studio is a browser editor for 3D Gaussian splat scans. You import a capture, grade it, animate it on a timeline, and publish it as a link or an embed, without a game engine or a download.

I lead the engineering team that builds it: the editor and viewer, the rendering and post-effects pipeline, and the sharing and embed layer that puts a scene on other websites.

  • 13Effects in the post-effects stack, per moshpit.studio
  • 3Splat formats it imports: .ply, .ksplat, and .sog
  • 4Stages, from directing a scene to distributing it
  • 7Engineers on the team I lead

Four stages, one scene

Studio is built around four stages, each with its own tools. The rest of this page follows one demo scene, Gallery study, through all of them.

  1. Color GradingExposure+0.12Temperature+0.42Saturation1.18
    01

    Direct it

    Art-direct the capture

    Grade it, shape the atmosphere, and keyframe the camera.

  2. WASDEye height · 1.60 m
    02

    Enter it

    Walk it. Activate it.

    Momentum, collision, and camera height, with triggers and waypoints.

  3. Share linkCopiedYouGuest
    03

    Share it

    Bring people inside

    One link that opens on any screen, with other people in the scene.

  4. <iframe src="…">
    04

    Distribute it

    Publish anywhere

    Embed the viewer or the editor, or drive scenes from the REST API.

One workspace, part by part

Scroll through the list and the selection box moves to the part of the editor being described.

Moshpit Studio editor with the Gallery study scene: a timber-roofed gallery with black-and-white canvases and an orange block sculpture in the viewport, the scene hierarchy and transform panel on the right, and Prepare, Experience, and Deliver in the top bar
  1. 01 · Command bar

    Prepare, Experience, Deliver

    The top bar follows a project from start to finish: prepare the capture, build the experience around it, then deliver it. Search commands reaches every action from the keyboard.

  2. 02 · Viewport tools

    Tools that stay out of the way

    Move, rotate, and scale sit on the left. Studio and View switch between editing and walking. Camera speed and render quality float over the capture instead of taking space beside it.

  3. 03 · Viewport

    The capture is the scene

    The viewport shows a 3D Gaussian splat scan rendered live, not a video or a panorama. You can orbit it, walk through it, and grade it.

  4. 04 · Outliner

    Everything in one hierarchy

    Scenes, the player start, the collision proxy, and the post-effects stack share one tree. Each row has its own visibility toggle and menu.

    Scene outliner: Gallery study selected under Scenes, with Player Start, Collision proxy at 20 cm, and a Post FX stack holding Color Grading
  5. 05 · Properties

    Exact values when you need them

    Select a row and its transform opens below: position, rotation, and scale on three axes, typed or dragged.

    Transform inspector for Gallery study: position and rotation at zero, scale at one, on X, Y, and Z
  6. 06 · Status bar

    State, always in view

    The scene name, frame rate, render state, and edit history stay in the footer, so nobody has to wonder whether a change saved.

Build a look, not a filter

Color grading is one of 13 effects in the post-effects stack, and the effects stack in order like layers. Drag the split to compare against the raw capture, pick a look, or move the sliders. The preview runs a grading pass in WebGL, in this page.

Post effectsGallery study
Color Grading
+0.12
1.08
1.18
+0.50
+0.06
0.96
Vignette, Grain, Aberration
0.38
0.08
0.00
Demo scene · WebGL preview

Animate the scene on a real timeline

The camera, the grade, and the focus each get a track of keyframes, and Studio eases between them as it plays. Drag the playhead to scrub through Gallery walkthrough, or let it run.

Camera
1.00×
Temperature
0.00
Focus
Off
Gallery walkthrough 00:00:00 / 00:12:0030 fps
Camera
Color Grading
Depth of Field

Out of the editor, into the scene

Studio and View sit side by side in the toolbar. View turns the capture into a place to walk, with momentum, collision, and camera height. Switch to View, click the scene, and move with W, A, S, and D. Q and E change height.

Switch to View to walk
The gallery in View mode: an orange sculpture, two twisted white forms, and canvases leaning on plaster walls under a timber roof
Controls
Speed
0.0 m/s
Eye height
1.60 m
Collision proxy · 20 cm

One link. Every screen.

A scene opens in the viewer on desktop and mobile browsers, with nothing to install, and adaptive streaming sends each device the detail it can draw. The preview below is real splats: switch the screen and the quality to see how many your browser is drawing.

High · — splats
Screen
Viewport quality
Drawing — of — splats in your browser.

Five screens, one scene

Product visualizations of Studio with the demo scene. Select a screen to see it full size.

  1. 01EditorThe workspace: outliner, properties, and the capture between them.
  2. 02ViewerWalk mode, with the controls folded into one corner.
  3. 03Scene libraryEvery scene, filtered by owner and visibility.
  4. 04TimelineKeyframes for camera, grading, and focus under the viewport.
  5. 05SettingsTitle, visibility, the preview link, and embed code.

Eight components, each on its own

Every panel in the editor is a self-contained component. Here they are outside the workspace, with the same demo scene. Select one to see it full size.

  • scene-outliner
  • color-grading
  • transform-inspector
  • scene-card
  • timeline-strip
  • viewer-controls
  • project-sharing
  • render-quality

What it runs on

Studio app

  • Next.js
  • React 19
  • TypeScript
  • Zustand
  • Tailwind CSS
  • Radix UI

Rendering

  • three.js
  • WebGPU
  • WebGL 2
  • WGSL & GLSL
  • Web Workers

Scenes & delivery

  • .ply · .ksplat · .sog
  • Level of detail
  • AWS S3
  • CloudFront

Platform

  • Node.js
  • NestJS
  • MongoDB
  • REST API
  • Turborepo
Moshpit

Edit the real world.